The second difference between Skyrim Special Edition vs Legendary is that Special Edition supports 64-bit PCs. Removed some grass from roads. Is there any danger in disabling immersive citizens 80 odd hours into a playthrough? I'm pretty sure that's not possible for a mod though. Re-textures all matts. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details ReichsPanther. NobleSkyrimMod HD-2K (“Full Pack “version) NobleSkyrimMod HD-2K - SMIM Patch . 1. +Kthonia's Weapon Pack SE - Smaller Textures (2K) 10. Loading... Unsubscribe from theDeluxeSam? Skyrim Special Edition Blog. Also removed a few stuff from the main entrance so the gate won't be buried in the mountains when you open it.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Small Fixes in Morthal (thanks Czasior). If they work, then you will need a patch of some sort. Works with both Main Files.LO: JK's Skyrim - > (Main files/requirements if you use them) -> The Great Town of Ivarstead -> Patch, The Great Town of JK's Ivarstead - WARP Patch (Beta). Now that it's been out for a few years, Skyrim Special Edition's modding community has caught up with Oldrim modding. Thanks! I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. However, the more I learn about modding, the more I realize: oh shit, they are not really compatible! I have to admit that picking a single city overhaul as the winner was a difficult task, but Expanded Towns and Cities does it well. I will probably do the sparse way and use Open Cities with Beautiful Cities and drop JK's and IC (keep patrols). Par redjiii, il y a 4 ans. Quest related NPCs were never there when you needed them. Birds And Flocks SSE Edition; 3. The crashing could be a conflict and not necessarily a load order issue. Does not Require JK's NSUTR Patch either. They change the layout and some other stuff for those cities? Weird things would happen, like all of the towns citizens appearing in the same place when you enter an area. One more object fix in Winterhold. If you use open cities stick to something that is only textures and doesn't alter the cities at all. Thus, if you are having a modern desktop, you will experience fewer crashes and bugs. +The Kids Are Alright Loose File Facegens 4.8 5. Sorting; Structure; Working; Mod Showcasing; Load Order Structure. How much of a performance impact do you have with open cities, and is it more CPU or GPU? Removed dependency of COT, now really works with both versions. I also still use the … Realistic Lighting and weather mods like eflx + enhancer and darker nights will give you more immersion than any of those. Open Cities is a performance killer and will override any closed JK city overhauls. … Patch was redone from ground up, covers a lot of more stuff now.Does not require "JK's Skyrim - NSURT Patch". … Small navmesh fix in Winterhold. Oh look, here's an empty spot, let's stick something there for no reason. The Great Cities of JK's Skyrim - WARP Patch (Beta). Small Fixes in Winterhold and Dawnstar.Does not require JK's Skyrim - NSURT Patch. Home; Load Order. close. What kind of immersion improvement mods are you guys using? Skyrim Special Edition. But it's divine cities that adds those extra people, travelers and citizens, plus the extra shop. Download (MICRO) 016. That's why I keep seeing Aventus Aretino wandering around random bandit camps and far away forests, like he belongs there. EEKs Beautiful Whiterun - Jk's Skyrim; 4. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, More Fixes in Winterhold, pointed out by Cecell :DLO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Same fixes as the CON version. chevron_left. If so, then viewing your mod list, best guess i can make is an incompatability between ELFX-exteriors and those mods. An enhanced cities and towns overhaul, all in one. Re-enabled some persistent references to avoid issues (thanks Janquel). Skyrim just doesn't like multithreaded gpu's and even getting the SLI to work properly took about 3 restarts and a few settings changes for skyrim to at least play decently with a sli setup ZAZ i'm using 6.1 since thats the lowest most mods will accept (DCL, SD+, etc all use their own meshes anyway, zaz is just for the struggle animations (i think). Find mods, guides and support for the game. I don't get why people love it so much. ". Waterplants. +2. Skyrim 3D Landscapes. Rugnarok – Special Edition – 2K. +116. More Fixes in Winterhold and DawnstarLoad Order:Jk's Skyrim - The Great Cities - Patch, Fixes on Dawnstar, Morthal and Dragon Bridge, pointed out by Czasior.Load Order: Jk's Skyrim -> The Great Cities -> Patch, Fixed windmill in Rorikstead, pointed out by Czasior. The Elder Scrolls V : Skyrim : Special Edition : retrouvez toutes les informations et actualités du jeu sur tous ses supports. He has released overhaul after overhaul of cities and player homes and is one of the best at what he does. It helps to give the game world an entirely different feel, making some of the towns and cities feel almost like a completely different game. Works with both versions. Copyright © 2021 Robin Scott. Changed Dragonbridge's entrance road layout.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, The Great Cities of JK's North - WARP Patch (Beta). Adjusted Navmesh in Dawnstar for better compability with LotD.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Small Fixes in Winterhold, Dragon Bridge, Rorikstead and Morthal.Load order: JK's Skyrim -> Cities of the North - Dawnstar -> Cities of the North - Morthal -> The Great Cities -> Patch, Fixed a bug inherited from The Great Cities (check schofida's comment for more info) . You have to be logged in to download files. Most of the time, the fire in Skyrim looks weak and underwhelming, especially … Remoed two floating 'farmhouse ground snow' from Winterhold. How would open cities get in the way (other than performance)? The Great Cities of JK's Skyrim - Helgen Reborn Patch. < > Showing 1-2 of 2 comments . Download (MICRO) 017. I get the criticism of jk, but I love having city's feel full to bursting. Download: Rustic Clothing 4K. and they say the exact same thing as if they were standing outside Belthor's in Whiterun. Adjusted Navmesh in Dawnstar for better compability with LotD.Load Order: Jk's Skyrim -> The Great Cities -> Patch, Same fix of the CON Main File.Load Order: Jk's Skyrim -> The Great Cities -> Patch, Fixed more stuff in Dawnstar, Morthal and Winterhold.Load Order: Jk's Skyrim -> The Great Cities -> Patch, The Great Town of Ivarstead - JK's Skyrim Patch. The Great Cities of JK's North - Legacy of the Dragonborn Patch (Beta). JK's is freaking awesome especially when a single small mod makes that massive of an improvement to nearly every city, town and village. Main menu. Expanded Towns and Cities. Log in to view your list of favourite games. They work together perfectly. (Winterhold by Cecell)Load Order: Jk's Skyrim -> The Great Cities -> Patch, It fixes the Bridge in Morthal.Fixed the ESL flagged problem.Does not require main file or JK's Skyrim, The Great Cities of JK's North - Farmhouse Chimneys Patch. Cookies help us deliver our Services. I can't find JK's Skyrim lite for Skyrim SE on nexus, do it exist? Mais des événements étranges ont conduit à leur retour et les voilà bien partis pour faire régner la terreur en Bordeciel. Try turning off ELFX-exteriors and the cities you mentioned back on. The Elder Scrolls V: Skyrim Special Edition. I use People of Skyrim instead of JK's, there are compatibility patches for it with Cutting Room Floor/Immersive Citizens/Alternate Start/Dragonborn Legacy. Recently added 26 View all 1,181. I tend to use OC and Beautiful Cities, ditch JK's and Immersive Citizens... Out of all these mods i only use JK and ive had no issues thus far but ive only clock in anout 3 hrs so..... I’m using Open Cities, Immersive Citizens and Immersive Patrols, and I’m not experiencing any issues. +Valiant Nord Bow 9. IC is apparently always an issue, some people have dropped it, JK's doesnt work with Open Cities on some points, and also not really with IC in some cities, Immersive Patrols was said to have performance issues, whatnot... also what about Wet&Cold? Corrects the position of two chimneys in Winterhold. I'm using Vortex. Mods at the top of the list are loaded first. JK's Open Cities Patch SSE. Unofficial/Not associated with Bethesda. Rustic Clothing SE. View all games. Skyrim Special Edition marquera donc le retour du jeu sur les consoles next-gen avec des graphismes améliorés : ... on pourra enfin avoir un JK's Cities of Skyrim stable! Fixed things in Ivarstead.Please report any bugs. This overhaul adds improvements … It does make Falkreath, Mortal and Riften more laggy, but those ones aren't great vanilla anyway. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details. I run the other 3 just fine though. Vortex has a list for plugins and a list of all the mods installed. For CON main file. Please check the sticky posts - for FAQ and Guides The Great Cities of JK's Skyrim - Legacy of the Dragonborn Patch (Beta). … +Hvergelmir's Aesthetics - Beards 8. Jan 10, 2017 @ 11:59am JK Whiterun not working for me Hi guys, I have both JK Whiterun and Riverwood and only the latter is working for me but JK Whiterun is … I'm aware of that. Forgot to disable one crate in Morthal.You DON'T need "LotD - JK's Patch", "Cotn Morthal - LotD" and "LotD - The Great Cities patch", but you need "Cotn Dawnstar - Lotd Patch".Everything should be working fine, but tell me if you find any issues. chevron_right. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. https://www.nexusmods.com/skyrimspecialedition/mods/33687?tab=files Moves the floating mammoth skull in Winterhold to a better location.Works with both versions. It's worth it for them to look twice as good. Press J to jump to the feed. 3. Are you running any other mods that affect Windhelm’s interior, such as any of the Grey Quarter mods? *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Get those set up to your liking, and try to leave the cities and NPC scripts alone in order to minimize complications. The Great Cities of Jk's Skyrim - NSUTR Patch. Oh look, here's an empty spot, let's stick something there for no reason. On the other hand, mods at the bottom of the list are loaded last. The Great Cities of JK's Skyrim - Farmhouse Chimneys Patch, Now Fixes all chimneys in all affected cities (+Riverwood for Jk's compability). Console Mods. No open cities, I'd love to use it but it's incompatible with too many things and I'd rather better frame rates in closed cells. I plan to use open cities, beautiful cities, and bells of skyrim now. New comments cannot be posted and votes cannot be cast. The most important things for immersion in my opinion are lighting and sound. So, can anyone help me out here? For new new update of The Great Town of Ivarstead. Should I disable the mod in both lists or just the plugin list? Use this file if using the Cities of the North main file.Does not require NSUTR patches from the CON mod pages anymore. if i have JK and immersive citizens together they will work fine until it crashes which is fairly common on riverwood. A lot of fixes in Winterhold, done by Cecell :DLO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Some fixes in Dawnstar pointed out by Czasior.Load order: JK's Skyrim -> Cities of the North - Dawnstar -> Cities of the North - Morthal -> The Great Cities -> Patch, Had disabled a mountain by mistake in Morthal, my apologies. Small Fixes in Morthal pointed out by Gonkar from Reddit.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, More Fixes in Morthal, pointed out by Czasior and ShadowofNVLoad order: JK's Skyrim -> Cities of the North - Dawnstar -> Cities of the North - Morthal -> The Great Cities -> Patch, Fixes in Dawnstar, Morthal and Dragon Bridge, pointed out by Czasior.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Fixed windmill in Rorikstead, pointed out by Czasior. Henriko's Amazing Mod List for Skyrim Special Edition [2020] ... JK’s Skyrim. Removed one snow object from Winterhold.Does not require CON Dawnatar and CON Morthal NSUTR Patches. This is not an either-or question, I do indeed take care of the lighting ;). Description: A lore-friendly and script-free Overhaul of the cities and towns of Skyrim. Skyrim : Special Edition s'adapte aujourd'hui à la Xbox One X 29 nov. 2017, 13:07 Skyrim Special Edition améliore sa stabilité sur PC et PS4 15 nov. 2016, 10:49 JK's Skyrim All in One SSE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Jkrojmal and Teabag86.. Small fixes in Morthal.Does not require CON Dawnatar and CON Morthal NSUTR Patches. Small Fixes in Falkreath.LO: JK's Skyrim -> CON Dawnstar -> CON Morthal -> The Great Cities -> Patch, Some small navmesh fixes in Morthal and Winterhold. Also fixed some walls and navmesh there as well.Load Order: Jk's Skyrim -> The Great Cities -> Patch, Fixed NPCs staring at wall in Rorikstead. Please report any bugs.Works with both Main Files. I've scrapped all of those except for Immersive Patrols. Or someone just randomly walking out of the forest, and you're like, "Aren't you the guy from Whiterun, what are you doing here?" videogame_asset My games. Small Fixes in Falkreath.Load Order: Jk's Skyrim -> The Great Cities -> Patch, Fixed Morthal entrance. Browse all chevron_right; Browse all chevron_right. This time, Jk has set his sights on a humble inn within Riverwood. Old version was touching door records it shouldn't.Fixes the Falkreath Wall overlaping with Helgen Reborn building. 2. If you've never heard of Skywind, it's a massive collaborative project to build a completely re-imagined version of The Elder Scrolls III: Morrowind (2002) in the considerably more modern Skyrim Special Edition engine. I normally fast travel in/out anyway. Skyrim 3D Rocks. Also replaced some walkways with NSUTR ones to match new changes of the main file version 2.4. The Elder Scrolls V: Skyrim Special Edition. LeanWolf’s Better-Shaped Weapons - Dragonborn + … +Osare … Press question mark to learn the rest of the keyboard shortcuts. Removed some grass from roads. 1080ti. 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