The People Of Skyrim 2 is a massive world overhaul mod for PC gamers of Skyrim Special Edition, & Skyrim XB1 Console Users and can be found on various game hosting websites as from April 20th 2019. They change the layout and some other stuff for those cities? I've used JK's for a really long time (sometimes with Dawn of Skyrim and necessary patches) and it's a good enhancement. Compatibility: My version of TAWOBA is compatible with mods that change Skyrim's cities. Select The Great Town of Shor's Stone Patch Collection (the first main file) ... Cities of the North - Morthal - JK's Skyrim Patch Contains two new models. The Great Cities - Minor Cities and Towns.esp. Hi Gardden, hope the job is going well! Several functions may not work. I would not object. I use JK’s Skyrim and The People Of Skyrim 2 (it covers so much that I can’t afford to use another town expansion/overhaul mod so as to avoid unnecessary stress with having to fix conflicts). Apart from that I've not tried anything else, and I've only just seen Dawn of Skyrim. There is also a patch for "The Great Town of Ivarstead" to work with JK's Skyrim. I've also tried sexy cities, but I didn't like the way the roofs of whiterun would change colour as I got closer. JK’s Skyrim (Patch: No Lights Patch, Holidays, Realistic Water Two, Arthmoor’s Patch Pack, Clockwork) The Great Cities (Patch: JK and Great Cities Refit) Moonlight Tales or Growl. I don't want to say it's subtle, because there's definitely a lot it adds. FYI - LOOT says the JK-Iverstead patch, has 3 navmesh errors; COTN Winterhold is now a thing apparently :-). I don’t use JK’s All-in-One because I run the Great Cities of Skyrim. In the past, a patch was needed for Open Cities and JK's Skyrim. Is JK the only mod you've tried? The cities are too small and underpopulated. JK's Skyrim SE Realistic Water Two Patch WICO - Windsong Immersive Character Overhaul - author notes: -WICO is compatiable with almost everything, except with the plugins which modify the NPC data.-If faces turn dark after install of WICO place the .esp near the bottom of your load order. I'm not knowledgeable enough to edit navmeshes though, so I guess I'll just try playing around with everything more and seeing if I can find a way that breaks things the least through other patches in addition to this one. My version no longer needs these patches. You currently have javascript disabled. Thoughts on uninstalling XenonMods' patch and installing yours mid play through? Log in to view your list of favourite games. Run DynDOLOD for a better experience. If they work, then you will need a patch of some sort. JK does not. Skyrim Immersive Creatures Special Edition.esp. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The crashing could be a conflict and not necessarily a load order issue. Like and subscribe. Since you are using Open Skyrim Cities the mod uses the vanilla Whiterun assets. I've used JK's as a base, with the following mods in each town: Everyone stands around in Dawnstar, breaks quests. city, near the lake and the bridge. EDIT: Please ignore my comments below. some bugs still happened in Morthal?? Has a version without 'Cities of the North' as well, and also a 'T Most of the towns seem deserted. However, the 7 recent standalones would be fine as none of them are covered by JK's Skyrim and therefore do not conflict. may we assume that for the COTN version, we no longer need the pre-existing LOTD patches for those either? So I'm thinking 'bout a city and town mod that looks good and plays well too. Patch to make 'Jk's Skyrim', 'The Great Cities - Minor Cities and Towns', 'CON - Dawnstar' and 'CON - Morthal' to work well together. You are much better off using only the non-COTN patch and following the load order provided on this mod page. The Great Cities of JK's Skyrim - Patch.esp. Open cities would be nice if it didn't hurt performance, but I'll take supersampling over avoiding the occasional quick load screen. Locations; Followers; Quests; Marriage; Books; Bard Songs; Fallout Mods. Jan 10, 2017 @ 12:11pm Thanks alot guys, I downloaded the correct file :). Sacrosanct. The Great Town of Shor's Stone.esp. I did some small and major re-attachments, and redone navmeshing. Jk's city mods are city overhaul mods right? Jk's Skyrim_ETAC_LeafRest_Patch.esp=0 Populated Lands Roads Paths Legendary.esp=1 CFTO.esp=1 Skyrim Better Roads and Bridges - All In One - Merged.esp=1 Run For Your Lives.esp=1 Cloaks.esp=1 Inigo.esp=1 fallentreebridgesSSE.esp=1 Populated Cities Towns Villages Legendary.esp=1 Bring Out Your Dead.esp=1 Immersive Patrols II.esp=1 Immersive Followers.esp=1 ETaC - Complete Hunting Cabin Patch… Page 2 of 36 - The Great Cities of JKs Skyrim - Patch - posted in File topics: In response to post #78444858. Tel_Nalta.esp. Immersive Citizens fully compartiable 2. You're browsing GameFAQs Q&A as a guest. Works perfectly and simply that way. Compatibility and Fan Patches; Wiki. Book Covers Skyrim.esp. All rights reserved. there is a patch for open skyrim and jk whiterun. Well mod author did say "If anyone wants to continue working on this mod and release new versions, permission is given.". Even if it didn't hurt performance, I wouldn't use it. in Cities, Towns and Villages on The Northern Experience. If so, then viewing your mod list, best guess i can make is an incompatability between ELFX-exteriors and those mods. It's a patch to make "JK's Skyrim" and "The Great Cities" work well with other, removing clipping objects, moving stuff and correcting navmeshes. 4 comments Closed JK's skyrim + Great Cities overhaul is probably now doable with the help of this patch #741. Fingerpost Fast Travel.esp. Does this work to patch just Great Cities and COTN if I'm not using JK's Skyrim? Skamps Claw.esp. I know quite as plenty of Whiterun mods that add clutter as well, AND expands the city to look bigger. should be in the same downloads page #4 ReichsPanther. The books have been moved in interior areas less likely to be altered by mods. JK Skyrim - TML Cities ADDED/MOVED mods: Foundation: Fixed Dragon Stalking Fix. The Unofficial Skyrim Patch (USKP) is a project worked on by a number of different people on the Bethesda Forums. The whole confusion was due to different name for the zips and same name for the esps. It's not perfect, but all locations are now accesible, and there is no major clipping anymore. Now you can finally have experience real cities in skyrim. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Looks great, no performance loss, I recommend. I played with JK's skyrim, I liked the look of it, but the FPS hit is high. Please re-enable javascript to access full functionality. Amazing Follower Tweaks (Patch: No Friendly Spell Damage, Dragonborn, USEEP) Imperious. Absolutely love the merge; it really gives Skyrim the grandeur it deserves. Thanks! Even its capital, Solitude, is smaller than the average city in Oblivion. Is this patch just for JK's Skyrim villages or it can be used with JK's complete version. It was heavily inspired by XenonMods patch, that was abandoned for a while but now IS BACK. Want to make a patch? The Great Cities - Minor Cities and Towns.esp The Great Cities of JK's Skyrim - Patch.esp (this is from the Great Cities of JK's North on your file page, v2.91) Enhanced Solitude SSE.esp Enhanced Solitude Docks.esp Dawnstar.esp (Arthmoor's) COTN Dawnstar - JK's Skyrim - Arthmoor's Dawnstar - Medieval Lanterns Patch.esp (from COTN Dawnstar page) For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "Should i get divine cities". Skyrim. Fallout 3; Fallout: New Vegas; Fallout 4; Donate. The Great Town of Karthwasten.esp . You can check it here: patch. Answer this Question. Author: JPSteel2: Guide version: 1.1: Click here to download the mod from nexusmods.com. Another thing that may help; if … JKs Skyrim.esp. Gardden will this patch work on soldierofwars' great cities if I want to use his individual versions? Spoiler cheesetoast8 wrote: I saw that with your LOTD patches, we no longer need the individual patches for JK & Great Cities. You see I was trying out both combinations for the test runs- with COTN and without COTN. Any chance this will be updated to include COTN Winterhold, The Great City of Solitude, and eventually COTN Falkreath when that arrives? I can only assume JKs Skyrim conflicts with those as well. COTN JK Great Cities Patch: Deadly Shadows for JK's Skyrim: Deithwen without Stables for JK's Skyrim and Dawn of Skyrim (Patch Only) EEKs Beautiful Whiterun: Required master if using JK's Skyrim: EEKs Immersive Whiterun: Meshes and textures required - unpack from BSA: elwaps' Random Patches: Enhanced Solitude - Lanterns of Skyrim II - JK's Skyrim Patch: Required Two mods we are showcasing today. JK's skyrim just reminds me of my wife's decorating style. It is also included in the Unofficial Skyrim Legendary Edition Patch, together with all the Unofficial DLC patches. RoseDentist26 - 3 months ago. Are you running any other mods that affect Windhelm’s interior, such as any of the Grey Quarter mods? I recommend that anyone looking into using this avoid the cities of the north versions. Copyright © 2021 Robin Scott. :). Try turning off ELFX-exteriors and the cities you mentioned back on. Either which you choose, they both only cover the main Great Cities overhaul. I think The People Of Skyrim 2 should be available on xbox. Paypal; Forums; Casting Call; Bug Reports. Riften Docks Overhaul - SMIM Patch Weather and Lighting: Lanterns Of Skyrim II Moved from 'Area' LoS II - SMIM patch.esp LoS II - JKs Skyrim patch.esp See, that's what JK and many aesthetics mods just stop at. These mods are so much better than the clutter-only crap JK puts out. I wanted to use just Rorikstead, Dawnstar and Dragon bridge only. The Great Town of Ivarstead.esp. I'm using lateral and LOOT says that JK's Skyrim is incompatible with this patch. Cutting Room Floor.esp. 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