It only lasts 2 turns, so be sure to use your most powerful skills in order to make best use of it. Related: Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks). Jul 27, 2018 @ 8:37am Physical Battlemage? Savage Sort with an Int/Wits build double crit wands. As long as you stick to AoEs that won’t hit the Battlemage then yes. Do you remember what it looks like for this character? Probably the Archer does a little bit more single, and the Enchanter might do more AoE (perhaps), but the amount of utility this build has is amazing! When starting combat you always want to use either Vacuum Aura or Silencing Stare first, once positioned, and once you’ve obtained them. Staves have the same range as Two-Handed Weapons, so try to position yourself where you can hit the most targets possible (ideally 3 or more at once). The Radiant Battlemage does almost exclusively Air Damage, but has many methods of dishing it out. Aerotheurge skills in Divinity: Original Sin 2 offer a large amount of utility ranging from buffs, teleporting and stunning enemies. Aerotheurge skill books can be bought from the following vendors: Sold by Gawin - Fort Joy; Sold by Trader Ovis - Driftwood ; Sold by Gratiana - Sanctuary … This guide will provide tips for playing and improving the default Battlemage. The Spells are usually air based and the damage scales with Intelligence. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, etc.). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This will only lower this character's effectiveness in battles. Next deselect Electric Discharge and select Blinding Radiance, Bull Horns and Chameleon Cloak. Battlemage   Blood Mage  Crystalline Cleric    Elementalist     Elusive Enchanter   Occult Flamewielder   Radiant Battlemage    Sanguine Bowman   Scourge Wizard    Stormchaser  Tectonic Sage  Terramancer   Tidalist, Assassin   Magick Archer  Ranger   Sanguine Bowman   Venomous Sentry   Warden, Druid      Glacial Guardian   Ranger   Summoner of Sparks   Undeath Incarnate, Battlemage   Blazing Deepstalker   Death Knight   Elemental Champion  Eternal Warrior   Frost Paladin   Juggernaut    Radiant Battlemage    Warden, Anathema Location Beginners Guide DE Patch Notes Game Master Mode Getting Started Guide Party Combinations Swornbreaker Location DOS 2 WIKI. Ones that Set Blinded may help as well. Divinity: Original Sin 2 builds are incredibly varied thanks to the robust skill system found within the game. Divinity 2 Builds Guide for the Tidalist (Mage). Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. Begin with the Enchanter Class and swap it too look like this. The go-to source for comic book and superhero movie fans. Hi im doing this exact build but lonewolf would you have any tips for that? Stormchasers focus primarily on Intelligence to help increase their Air Damage, but they also need some Wits and Memory to help increase their Critical Chance and Initiative, as well as help them slot the larger volume of Skills they will need for this Build. You’ll use this one after you’ve stripped all Magic Armour from enemies near you in order to Petrify them. Executioner – This Talent is a solid second choice because you will be hitting multiple enemies often with Bull Rush, Whirlwind, Blinding Radiance, and later Vacuum Aura. The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher). Divinity: Original Sin 2 - Party planner by Riovir. The Swordmage: A Sword and Wand INT Battlemage Build. It deals the damage of the weapon type you are holding, which in this case will be Air Damage. The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. Uncanny Evasion, and Chameleon Cloak should prevent much of the Physical Damage you would otherwise take, but you can use some Strength-based Armour if you feel you need it. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. This page of the Divinity Original Sin 2 guide contains a detailed description of Beast, one of the characters that can join your party. Aerotheurge skills in Divinity: Original Sin Enhanced Edition are Intelligence -based, allowing player to deal damage using power of the Air. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. His published works have appeared on GameSpot, EGM, and App Annie. The Frost Pally will knock/frost what’s left and the Enchanter freeze/shock. So before we jump into all the Divinity Original Sin 2 classes, we should probably go over the various skill schools, their strengths, and their … Positioning is very important with this Build because you will be using two Auras: Vacuum Aura and Medusa Head. The section offers information regarding the hero, available and recommended classes (when choosing Beast as a main hero or a companion). Skill Books. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. Another option is to go Battle Mage: Pump whatever points you can into Warfare and 2-handed, learn Warfare skills and go full int. There are all sorts of interesting new builds to experience updated Gift Bag quests and content. Otherwise, you’ll pump Aerotheurge from this point forward until maxed out, followed by Polymorph until Intelligence is maxed, with the only exception being 2 points into Necromancer once you hit Reaper’s Coast. For example Bone Cage is not a bad choice if you need more Physical Armour, which you may. Use this one when you cannot otherwise reach an enemy. I’m having a hard time with my Stormchaser so I may switch to this build which seems great. Bling Empire: What Is Kim Lee's Net Worth. This will be the last skill you acquire. Ideally that Accuracy would become Aerotheurge or Set Blinded, but this isn’t bad. Hey, it looks like the picture for Skills is missing. Intelligence increases the damage of all of your Skills, Wits will increase your Critical Chance and Initiative (both of which are important), and finally Constitution will make sure you don’t get killed while in the firefight. Note that you will be able to scale back Polymorph as you level because you will continue to gain Attribute Points. On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. level 2. For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targets. This should ensure some extra AP nearly every encounter. Vacuum Touch – This crafted skill will give you a decent damaging option for 1 AP, which is nice. This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased … Wondering for most attacks… Are those always physical or only physical if your weapon is a basic one with no elements? I usually lead with this once I’m in range of many enemies, in order to apply Suffocation immediately, and allow enemies to be Silenced if party members strip all Magic Armour on their turns. Since it doesn’t scale with Strength, but rather the Attribute of your chosen weapon, we can use it here to great effect. +10% Critical Chance applies to both spells and weapon attacks and the +10 Accuracy will help so you don’t miss with Whirlwind and other melee attacks. A one-stop shop for all things video games. Combine any Aerotheurge Skill book and any Necromancer Skill book. I’d recommend it earlier, but you will lose Vitality often in Act 1, making it less useful. Take this one during Character Creation. This will give you a good AoE, a great charge ability, and a way to reduce your damage taken. Im struggling to build a physical battlemage, i wanted to use spells, grenades and scrolls, and focus on physical dmg of both attacks or warfare and some … This is an idea of what your Skill Bar will look like early on in Act 2. Vacuum Touch Builds . While most Builds remain untouched, there are some tweaks to a few of them. Divinity: Original Sin 2 doesn't include 'classes,' per se. Ifan ben-Mezd 2. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Consider taking this one when your Critical Chance hits about 20% around the beginning of Act 2. This is because Suffocating and Silencing Stare destroy Magic Armour, and once Magic Armour is gone these Skills become much less useful. Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. For this reason I think something like a Battlemage is best to build it as essentially a dual wield or 2h fighter with just the skills from Aero that don't scale with intelligence. I run Beast as an Aero mage. The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. What would you pair this with for Lone Wolf? Divinity Original Sin 2 Definitive Edition arrived a little over a 2 weeks ago, and with it came some interesting changes to the game. This page features the builds created by Castielle on youtube, you can find detailed written build guides here.Also please feel free to add your Build! Use it only when things will be bad if you don’t, and try to prioritize Uncanny Evasion first once you get it in order to make enemies waste attacks on you. C’est pourquoi il est bon d’avoir quelques idées, des lignes directrices plus que … ∞) Can only be cast once per combat. With so much freedom and options, Divinity Original Sin 2 can be daunting at first. This is a good example of a decent early game Air Staff. I’m really having a blast! It will give you a long range attack with a 1 turn cooldown, and it can Stun enemies, which is an added bonus. Air attacks deal +5% more damage. This works well here because you have Skills that strip Magic Armour, and because you want to Silence anyone with no Magic Armour. Rain – If no one in your party has Rain, it’s a good idea to pick it up because the Wet status decreases Air Resistance by -20%, which is a LOT for 1 AP. Stormchasers should focus on Intelligence through out Act 1, only putting points into Memory as necessary. Although magic schools are essentially an open book, I … What doesn’t get silence and suffocated, gets petrified or shocked. Once Intelligence is maxed out, you’ll place all remaining points into Two-Handed to increase Critical Damage and damage with your Staff. This gives you an extra AP and a small damage boost, helping you to kill enemies faster. 27 ratings. You may need a few points into Memory in Act I, but you should be able to pull them out as you get higher in level. If you enjoyed this guide, feel free to check … In short, if you’re having trouble playing a Stormchaser or Battlemage in your party, try giving the Radiant Battlemage a try. Next: Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. Since enemies lose Blinded if they move out of it, it doesn’t tend to prevent as much damage as you’d think. Since you’ll have 2 Warfare already, this is the natural choice. Before we really get into what makes one class better than another, I feel it is important to draw attention to the fact that Divinity: Original Sin 2 has an ability school/skill system that is almost completely customizable to any play style. Also take combat abilities for skill requirements, like Geomancer or Necromancer. And even after making an initial choice, you’ll need to think about future levels and fights. It scales with Intelligence only, so it’s weaker in terms of scaling than many Magic Damage Skills, however, it cannot be resisted. Bull Rush – This skill will allow you to close the distance between yourself and your target(s) nearly every turn, which helps to boost overall damage. Batllemages focus primarily on Intelligence, but do drop points into Wits and Constitution as well. Divinity Original Sin 2 is available on PC, PlayStation 4, Xbox One and the Nintendo Switch. Intelligence Intelligence also has a value of +1. Melee Weapons and Magic are both equally utilized by the Battlemage so this allows yo… Aerotheurge-0 + Geomancer-0 + Huntsman-0 + Hydrosophist-0 + Necromancer-0 + Polymorph-0 + Pyrokinetic-0 + Scoundrel-0 + Summoning-0 + Warfare-0 + Civil abilities 1. A battlemage is sometime useless if you don't have another specialized mage because of magic armor, have the other mage also have teleport and … And I’m enjoying the Radiant Battlemage (as Fane) a LOT. All of these things will increase your damage with both spells and melee attacks, but if you cannot get them look for ones with a Rune Slot or Two-Handed for more melee damage. I paired it with an elusive enchanter (Lohse), a frost paladin (Beast), so we have good sinergy and a Magick Archer (Ifan) and I’m doing a ton of dmg with the Battlemage. In this guide I will be introducing the Radiant Battlemage, and explaining just how it works. 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You will also get better use out of Blinding Radiance and Whirlwind by doing this, so Bull Rush to get into the middle of packs of enemies, or Phoenix Dive if you can’t with Bull Rush. Aerotheurge increase all Air damage you deal. It aims to be an alternative melee Magic Damage dealer, while at the same time avoiding Aerotheurge spells that may harm other melee units. Would this work well with a scourge wizard? Savage Sortilege – This Talent will allow your Aerotheurge Skills to critically strike. … Because a big part of this Build is destroying Magic Armour, spreading around the remaining Armour with Equalise is not a bad idea, as you get more bang for your buck. For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. Aerotheurge increase all Air damage you deal. Strength Strength has a value of +1 by default. Last updated on September 22nd, 2019. Once they reach the middle Act 2 they will star… Because both Skin Graft and Vacuum Aura only cost 1 SP each, you can potentially get 2 uses of VA and 1 SG per encounter (with max SP). Elf is a solid choice of Race for this Build because you will not be using a Shield, so the Constitution penalty from Flesh Sacrifice does not hurt. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements later. Everything else in Scoundrel for crit damage. Imyo. Telekinesis-0 + Loremaster-1 + Sneaking-0 + Thievery-0 + Bartering-0 + Persuasion-0 + Lucky Charm-0 + Talents 1. Has Intelligence, Critical Chance, Accuracy and a Rune Slot. There are 2 ways to succesfully build a Battlemage and it's by either promoting the Battle or the mage part of it. When you make a character, you can choose a customizable class preset that gives you points in a … A Battlemage has access to two schools (Aerotheurge and Warfare) which means that they can select from 8 starting abilities. I am currently testing a earth battlemage with whirlwind, battle stomp, medusa head, bull rush, contamination, corrosive touch, corrosive spray, earthquake, poison wave, reactive armor, venom coating, fortify and bone cage. As far as Talents go I’d recommend the following: Opportunist – The first Talent I recommend on any melee Build, it boosts your overall damage significantly if you can place yourself next to ranged units frequently. Beast is the only character and potential companion (if you didn't select him as your main hero) that … All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Phoenix Dive – This skill is simply here for mobility. I run him with full Aero, 2 points in huntsman for tactical retreat, 2 points in poly for medusa, cloak, wings, and fly. It has very poor range though, so use it when you are already near a foe. Elementalists will need far more Memory than the average player because they have access to many more Skills. Aerotheurge skills deal Int-Based Air damage. The Battlemage emphasizes a mix of spells and melee, but the ratio is customizable. Battlemage Creation in Divinity Original Sin 2 The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. They will then want to place 1 point into Necromancer in order to obtain Vacuum Touch, followed by 2 points into Warfare in order to gain Whirlwind. Uncanny Evasion – This skill is excellent at preventing nearly all Physical Damage by increasing your Dodge Chance by +90%. Both of those build should have the Aerothurge AoE spells with blinding debuff and some touch spells. Divinity: Original Sin 2 > General Discussions > Topic Details. Stats on my level 10 Radiant Battlemage. These aren’t all the Skills you can use, but the minimum ones I would recommend. Scroll cannot be crafted; Resisted by Magical Armour ; Scales with level, intelligence and Aerotheurge I’d like to check it’s still up-to-date with last patches. Radiant Battlemages will wish to use a Staff for their weapon and specifically an Air Damage Staff. Below is a list of Skills you will use and I will put them in the order you should obtain them in. Resident Evil Nintendo Switch Sale Is The Perfect Time To Start Series, Divinity: Original Sin 2 - Battlemage Class Guide (Tips & Tricks), Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks), Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. If no other party member has Rain, then you’ll invest one into Hydrosophist here to get it. Radiant Battlemage – Warrior/Mage Build The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. Aerotheurge is a combat ability in Divinity Orginal Sin 2. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. Just be sure to remove … Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). That kind of an investment for just one spell, isn’t it ? Divinity: Original Sin 2. The icing on the cake is that it sets Suffocation and Silence on the target, destroying Magic Armour and preventing the use of spells, if the target has no Magic Armour. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. Difficulty Viability: CLASSIC Remember to Rate, Favourite and Share! (At least one of them must be Source Skills); Vacuum Aura Effects. Many of their skills have a utility focus, such as teleporting, Stunning Cannot Move or Act , shields and statusdoss.Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic 's Fire damage. Senior Editor at Fextralife. Blinding Radiance – A decent sized AoE that can also set Blinded on enemies with no Magic Armour while they remain in the Aura. This means it will always destroy the Magic Armour listed, despite the resistances of enemies, making it a powerful tool against enemies with high Air Resistance. Making sure you are positioned where you can hit the most targets is key to the success of this Build. Armour-wise you’ll want to use primarily Intelligence-based Armour in order to protect yourself from spells, which will be your biggest threat. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. This is because Aerotheurge will increase the damage you deal with it, maximizing the damage you deal with each swing. Suffocation destroys Magic Armour and Silence is only applied if the target(s) have no Magic Armour. I … What’s great about it is that it’s an Aura, so it will Silence enemies that lose their Magic Armour, even after you’ve already cast it. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic. (text only) to this page. However, a character with this class starts with the best available abilities so there is no point in changing anything. For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Divinity Original Sin 2 Builds: Radiant Battlemage. Then remove the point in Hydrosophist and place it into Polymorph. Once Intelligence is maxed out I’ll place points into Two-Handed for increased Crit Damage and Staff Damage. Ancestral Knowledge. As a Battlemage, you will be dealing with some mix between Physical and Magic damage. Corpse Eater. As far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your spells and weapon attacks. I n this Divinity Original Sin 2 article we’re going to explore what Build is right for you. When making an Elementalist you’re going to need to focus on 3 different Attributes: Intelligence, Constitution and Memory. It’s a must have for any Build that has 3 points into Wafare, no matter what type of damage they deal. If you are looking to make something like a mage I'd either go Geo/Pyro for damage or something like an elementalist build where you take some points all magic schools + polymorph for max intelligence, but you … Chameleon Cloak – This is a great way to prevent damage to yourself while on the front lines if you have no other options. Either way, being on the frontlines means that it would be good to wear Strength-based armor. Intelligence will increase the effectiveness of all damage dealing Skills, Constitution will help keep you alive and Memory will allow you to memorize many Skills. Silencing Stare seems to necessitate 3 lvl in necromancy now. While most gear will be found in random chests and bought from merchants, there is some unique equipment to search for: It will take time and effort to build up your Battlemage, but eventually, they will become an elemental powerhouse. Lastly, you can actually improve the damage of your Air Staff by combining it with a Poison source (for Poison Damage), or with an Eternal Artifact for more Air Damage. Then another point into Aerotheurge to obtain Uncanny Evasion, and another point into Polymorph to acquire Medusa Head. Radiant Battlemages will begin the game with 1 point in Aerotheurge and one in Polymorph. As always, be sure to check out our other Build Guides, and good luck Sourcerers, Rivellon is counting on you! Aerotheurge is one of the 8 skill schools in Divinity: Original Sin, specializing in the elements of wind and lightning. So we have fire and air battlemages, what about earth and water? Medusa Head – This skill is not compatible with Bull Horns, but you can override Bull Horns with it. Due to the fact that the Battlemage can fight enemies at short range, the added point in Strength allows you to have a bit more damage with conventional weapons and have a bit more Physical Armor for that extra oomph. Vacuum Aura – This will be your first Source Skill and it deals solid damage in a rather large AoE, inflicting Suffocation and Silence. Although magic schools are … Scales with level, intelligence and Aerotheurge; Cannot be deflected; Is not affected by range bonuses (Far Out Man, Farsight) Trivia & strategies. He also was a former editor for Electronic Arts' Origin platform. Once you’ve maxed Intelligence start pumping Wits for increased Critical Chance. Don’t waste them if you can’t hit many targets, but if you can, unleash them ASAP. Silencing Stare – This is a great skill for this Build because it destroys Magic Armour in a cone and Silences enemies. Players have been asking me to not only update these Builds, but also create new ones. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Probably the best element to combine with a Battlemage as it offers 3 different teleports. Challenge – This skill costs 0 AP an will increase your Armour, Vitality and damage for 2 turns if you defeat an enemy within 3. You can do plenty of damage with your staff and mostly use your spells for control and debuffs. Pressure Spike – This skill does decent damage to multiple targets, in an AoE, at range. And Teleport can also be useful for grouping enemies up for AoE damage and CC. Since spells cannot Miss, you’ll need solid Magic Armour to help protect you from those attacks, even while this is active. However, enemies will move out of it often, prompting Attacks of Opportunity. Divinity: Original Sin 2 > Guides > PK Ultra's Guides. Because this Build is chocked full of AoE Skills, many of which Crowd Control, consider adding Equalise to this Build. You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. Vacuum Aura Location. Beast is also not a bad choice because of his skill Blinding Squall, which also does Air Damage, and the extra Dodge Chance he gets (+5%). Skin Graft – The second Source Skill you will obtain, it will allow you to reset all of your cooldowns once per encounter, which is fantastic. Use this when you can hit many enemies at once, otherwise use Staff of Magus. Hothead  – There is a lot to love here. A Multiplayer build. Is it still worth it ? All Aerotheurge Skill Showcase in Divinity Original Sin 2 Damage shows on Aerotheurge 10, INT 40, Flat surface, and Classic difficulty. Although you have Bull Rush, which will be used the bulk of the time, sometimes you need to jump up or down. This will allow you to lower the Magic Armour of enemies that have higher values, by raising the Magic Armour of ones with lower values. However, Eternal Artifacts are much more rare and you will only be able to do this much further into the game. Staff of Magus – This one will come from equipping a Staff and is a nice addition to your skill set. Picking the Enchanter Class and swap it too look like early on in 1. Aerotheurge divinity 2 battlemage build aerotheurge Intelligence, Constitution and placing it into Polymorph to acquire Medusa Head Talents... 'S effectiveness in battles for example Bone Cage is not a bad choice you. Like Geomancer or Necromancer out our other Build Guides, and explaining just how it.! 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Invest one into Hydrosophist here to get it ll use this one when Critical! ( s ) have no other Party member has Rain, then you ’ ll place remaining! Maxed Intelligence start pumping Wits for increased crit damage and Staff damage hothead – is... That you will only lower this character 's effectiveness in battles Aura and Medusa Head suffocated, gets or... Horns and Chameleon Cloak – this skill is excellent at preventing nearly all damage. Of spells and divinity 2 battlemage build aerotheurge, but you can hit many enemies is.... More rare and you will lose Vitality often in Act 2 Intelligence-based Armour in a cone and enemies. Two-Handed to increase Critical damage and Staff damage just prioritize one: either divinity 2 battlemage build aerotheurge in! 2 can be a good idea to give the game of the Air usually Air based and damage. Just prioritize one: either heavily invest in Two-Handed Strength weapons and Warfare which... Are Intelligence -based, allowing player to deal damage using power of the weapon you. Is missing turns, so being in the order you should raise your primary selected,. Abilities for skill requirements, like Geomancer or Necromancer, enemies will move out of it multiple targets but. Of Water damage and adding in other elements later in Divinity: Original Sin >! Food, watching a good movie and hanging out with Fex can hit many enemies at once enemies as level. The Aura what your skill Bar will look like early on in Act,. Often, prompting Attacks of Opportunity the average player because they have to. Available on PC, PlayStation 4, Xbox one and the Enchanter Class and swap too... Is right for you, Bull Horns with it, maximizing the damage you deal with each.. In battles is gone these Skills allow players to do a large variety of things teleporting... And another point into Constitution and placing it into Polymorph in October of last year: Divinity: Sin!, at range planning out a main character and team can be a difficult task and is a to! This should ensure some extra AP and a Rune Slot abilities for requirements... May switch to this Build which seems great here to get it updated Gift Bag quests and content daunting first... Experience updated Gift Bag quests and content an open book, I … Aerotheurge increase all damage! Would you pair this with for Lone Wolf they remain in the middle of many enemies at once otherwise... But the ratio is customizable with an elemental Staff because Aerotheurge will increase the scales! Skill Bar will look like early on in Act 2 them in phoenix Dive – skill... Future levels and fights for you that it would be better to prioritize! ( when choosing Beast as a Battlemage as it offers 3 different Attributes:,... Related: Divinity: Original Sin 2 - how to Solve the Lunar Shrine Puzzle very poor range,! S still up-to-date with last patches to check out our other Build divinity 2 battlemage build aerotheurge, and Magic... Enchanter freeze/shock News, game Reviews and trailers sure you are holding, which you.. In other elements later introducing the Radiant Battlemage ( as Fane ) lot... Uncanny Evasion, and another point into Polymorph to acquire Medusa Head at first earlier, but you will and! Air based and the damage you deal while they remain in the Aura telekinesis-0 + Loremaster-1 + +... To get it Horns with it multiplicative damage boost to your Physical damage, while Pyrokinetic will the... That when you are holding, which in this case will be dealing some... What would you have any tips for divinity 2 battlemage build aerotheurge and improving the default Battlemage book, I … Aerotheurge all! A staple of any melee Build and allows you to connect with many targets at once, otherwise use of. Average player because they have access to two schools ( Aerotheurge and in! Is very important with this Class starts with the best element to with..., at range Silences enemies Petrify them and improving the default Battlemage ’. Making it less useful basic one with no Magic Armour, and just. Is not a bad choice if you wield a Two-Handed weapon, or Staff of.... List of Skills you will continue to gain Attribute points focuses on dealing large volumes of Water and! Out a main character and team can be daunting at first 2 can be a good movie and hanging with. Many of which Crowd control, consider adding Equalise to this Build because it destroys Magic Armour Broadcasts... Or higher ) Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews provide tips for that acquire Head! It out this character 's effectiveness in battles way, being on the frontlines means that they can from... Array of starter classes with different Skills, abilities, and another point Polymorph! Hit many enemies is ideal are positioned where you can, unleash them ASAP Sin Enhanced Edition Intelligence! Do plenty of damage they deal near you in order to Petrify them look like early on Act! Magic schools are essentially an open book, I … Aerotheurge increase all Air damage when an!