I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Also if using CBA you could use their perFrameHandler instead. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The driver can operate the vehicle, turn the lights on and off, and blow the horn. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Seats The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. November 24, 2016 in Solved. The first thing that i want is change the speed from normal vehicles, already on Arma 3. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. marvinzih: do you knew how to fix it, please? Aaaaaaah too bad i can't change vehicles speed =( Depletion of its integrity will always result in a catastrophic kill. As often as it's done By using this site, you agree to our Terms of Use. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Here's some data. Create a new shop (already with c/c) and put the classname of your vehicle here. In jets I use 1200 DPI. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Untested so mileage may vary. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Meda's usually-incomplete-never-to-be-completed project dumping ground. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Scrolling slower (or in smaller increments) should improve turn speed a bit. Everything about the ARMA game series by Bohemia Interactive on reddit! I never noticed it before. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Please see the. There may be other solutions, this is just something I have done for moving a large sub around in the water. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Armed Assault Wiki is a FANDOM Games Community. Multiply by 3.6 to get KM/H. Yes (all variants) To do so, you can create your own templates in the scenario config file. All trademarks are property of their respective owners in the US and other countries. If you have a related Youtube channel, enter the URL. simulation yet seen in the Arma series. Use the mouse to control the helicopter smoothly. The introduction of a new PhysX-powered physics model has resulted in the most detailed 1) How to change the vehicles (car/boats/heli/planes) speed, please? I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Pull the nose down [W] to gain speed and up [S] to lose it. How do you even aim? You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Articles containing unused/removed content. Use the rudder [Q] and [E] to rotate left/right. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Not sideways, backwards or diagonal. Description Description: Sets velocity vector of an object in m/s. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Espaol - Latinoamrica (Spanish - Latin America). Conditions. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Thank you for the help! Variants Primary armament Info This script was used to get speeds. Momentum, suspension and gravity all play a much bigger should free up the scroll wheel for more practical function like speed control. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Here's some data. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator That would make it more useful to use the other keys 'Q' and 'W'. I was curious about how fast a player could run forward in a single direction. It is only visible to you. While convenient, it broke other vehicle physics in the game. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". 4000 mass To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Top speed Armed with working periscopes, VEHICLE IS ALWAYS AN OPTION. Only 20% of damage is transferred onto the Strider's "health" pool. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). That should allow the vehicle speed up until it hits 50km/h. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Drawbacks This platform update is free for all owners of Arma 3. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. If destroyed: Rapidly lose entire fuel supply over several seconds. All trademarks are property of their respective owners in the US and other countries. . By Fly low and fast to the IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Item capacity enemy Game engine does not support this feature for air vehicle physics. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. and, & Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. How about adding gears while we're at it? A guide to graphics settings vs frame rate for Arma 3 in 2021. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. This can be provided by nearby houses, or by building tents. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. tl;dr Max forward sprint speed for each type. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. The Strider is a four-wheel drive armed reconnaissance vehicle. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Any way how to edit it? The mod works for all vehicles that use tank, car or boat physic modelling. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! (*) Reductions only apply to the explosive component of the munition i.e. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Thank you for help. But what is the best way to do it relative to the direction the vehicle is facing? It's not as indepth as your solution but it is there. enhancing the vehicular experience of Arma 3. 2- The option to turn on lights on vehicles just disappears =( I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Maybe Its still there. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm It's meant to have a maximum rotation speed. A Strider looks over cargo containers at Malden airport. All rights reserved. Crew Capacity This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Texas General Knowledge CDL Practice Test. Multiply by 3.6 to get KM/H. Running the game at 4x speed shows that unarmed sprinting gives these values. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Could anyone help me with 2 things please: PROFILE, Terms By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Powered by Invision Community. Excellent mod! And do you recommend me a better way to increases (or implement) an speedboat much faster, please? It is incorrectly classified in-game as an MRAP. Interior. You need to sign in or create an account to do that. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. So, the first step is ho to change the speed of this vehicles. The hatchback speed, the offread speed, the boats speed. Mousewheel up= +10kph Mousewheel down= -10kph. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Maintaining a constant speed up till now is annoying at best. You click it and nothing happens or it becames disabled (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Obilgatory im am relativly new at editing and scripting in Arma3. along with them, submersible vehicles such as the SDV. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. (You go slightly faster than listed). Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Another pre-Alpha promotional screenshot displaying the interior of the Strider. The Strider's ability to adjust the elevation of its periscope is clearly shown here. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. 9700 kg (all variants) I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Then look for the file when vehicle are on sell with their classname, price, etc..